老坑爹游戏辅助 - 专注自动化变现

标题: 每次挂上2小时就出现这段红色文字,然后就人物回城就不动了 [打印本页]

作者: 心熙恶魔    时间: 2015-5-3 10:44
标题: 每次挂上2小时就出现这段红色文字,然后就人物回城就不动了
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
每挂上2小时就会出现这段文字,然后人物回城后就不动了,半夜挂的话游戏就直接登出了


作者: 心熙恶魔    时间: 2015-5-3 10:47
游戏一直是保持前台运行的

作者: 迷戀果果    时间: 2015-5-3 17:52

建议重新下载解压一份,不要覆盖。




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