老坑爹游戏辅助 - 专注自动化变现

标题: DB卡住不动 [打印本页]

作者: tmr    时间: 2015-5-30 06:41
标题: DB卡住不动
这是错误的时候的红字   

在 Zeta.Bot.Logic.BrainBehavior.<HandleIdentifyAllItems>b__1b8(ACDItem i)
   在 System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   在 Zeta.Bot.Logic.BrainBehavior.<HandleIdentifyAllItems>d__1be.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Zeta.Bot.ActionRunCoroutine....()
   --- 内部异常堆栈跟踪的结尾 ---
   在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   在 Buddy.Coroutines.Coroutine.Resume()
   在 Zeta.Bot.ActionRunCoroutine.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.Decorator..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Common.HookExecutor.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   在 Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() 位置 d:\2 国服 暗黑兄弟辅助\DB6T291Q3419\Plugins\Trinity\DbProvider\TownRun.cs:行号 255
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Zeta.Bot.ActionRunCoroutine....()
   --- 内部异常堆栈跟踪的结尾 ---
   在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   在 Buddy.Coroutines.Coroutine.Resume()
   在 Zeta.Bot.ActionRunCoroutine.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.Decorator..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Common.HookExecutor.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Bot.BotMain.()

[YetAnotherRelogger] Crash Exception detected


作者: vincehyz    时间: 2015-5-30 12:36
请关闭armory插件内的自动赌博功能
作者: 好人难做    时间: 2015-5-30 21:07
把A插件 第三页 最少数量改成150




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