老坑爹游戏辅助 - 专注自动化变现

标题: DB挂大米掉线 [打印本页]

作者: yinling2339    时间: 2016-1-18 15:41
标题: DB挂大米掉线


作者: 好人难做    时间: 2016-1-18 17:34
未知问题  需要你复制一下当时的DB日志
作者: yinling2339    时间: 2016-1-19 14:55
好人难做 发表于 2016-1-18 17:34
未知问题  需要你复制一下当时的DB日志

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 0000001C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
   at Trinity.CacheData.BuffsCache.UpdateBuffsCache() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Trinity\Cache\CacheData.Buffs.cs:line 121
   at Trinity.CacheData.BuffsCache.<.cctor>b__4(Object sender, EventArgs args) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Trinity\Cache\CacheData.Buffs.cs:line 23
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.‎‪‭‬‮‬‮​‌​‫‎‮‏‮‎​‬‌‌‎‮(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: Arithmetic operation resulted in an overflow.
   at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
   at Zeta.Game.Internals.Map`2.​‬‌‫‏‪‏‌​​‮‎‮‭‎‬‮‏​‏‎‏‫‪‌‌‪‮‮.get_BucketPointers()
   at Zeta.Game.Internals.Map`2.​‬‌‫‏‪‏‌​​‮‎‮‭‎‬‮‏​‏‎‏‫‪‌‌‪‮‮.get_Buckets()
   at Zeta.Game.Internals.Map`2.~?uI#@$"o_{\[-x9uBX>V1'.MoveNext()
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‌‍‬‪‭‌‮​‭‬‮‬‬‌‌‫‮‎​‏‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.‪‫‭‌‌‫‏‬‌‪‪‍‬‮‎‭​‪‪‫‏‍‎‪‌‌‮[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‍‮‎‏​‎‍‌‫‫‭‏‍‫‎‬‬‭‮‏‍‍‌‍‏‬‮‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‍‮​‌‍‭‬‍‪​‏‎‮‍‫‬‏‌‎‮‫‍‍‬‬‮‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
   at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
   at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
   at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.‎‪‭‬‮‬‮​‌​‫‎‮‏‮‎​‬‌‌‎‮(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: Arithmetic operation resulted in an overflow.
   at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
   at Zeta.Game.Internals.Map`2.​‬‌‫‏‪‏‌​​‮‎‮‭‎‬‮‏​‏‎‏‫‪‌‌‪‮‮.get_BucketPointers()
   at Zeta.Game.Internals.Map`2.​‬‌‫‏‪‏‌​​‮‎‮‭‎‬‮‏​‏‎‏‫‪‌‌‪‮‮.get_Buckets()
   at Zeta.Game.Internals.Map`2.~?uI#@$"o_{\[-x9uBX>V1'.MoveNext()
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‌‍‬‪‭‌‮​‭‬‮‬‬‌‌‫‮‎​‏‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.‪‫‭‌‌‫‏‬‌‪‪‍‬‮‎‭​‪‪‫‏‍‎‪‌‌‮[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‍‮‎‏​‎‍‌‫‫‭‏‍‫‎‬‬‭‮‏‍‍‌‍‏‬‮‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‍‮​‌‍‭‬‍‪​‏‎‮‍‫‬‏‌‎‮‫‍‍‬‬‮‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
   at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
   at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
   at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
   --- End of inner exception stack trace ---
作者: yinling2339    时间: 2016-1-20 14:50
好人难做 发表于 2016-1-18 17:34
未知问题  需要你复制一下当时的DB日志

已经得到解决了,是BD的问题。
作者: edison0058    时间: 2016-1-28 13:37
yinling2339 发表于 2016-1-19 14:55
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocat ...

请问是怎么解决的?求教!
作者: 超级烤翅膀    时间: 2016-3-4 07:45
谢谢,过来支持一下
作者: 1609698    时间: 2016-3-25 02:35
51? 只有大米掉线 对吗?




欢迎光临 老坑爹游戏辅助 - 专注自动化变现 (http://lkdie.com/) Powered by Discuz! X3.2