错误码:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Trinity\DbProvider\ClearArea.cs:line 145
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at TrinityCoroutines.Resources.Inventory.Pulsator_OnPulse(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 73
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Actors\EntryPortals.cs:line 22
at Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Adventurer\Game\Events\PluginEvents.cs:line 49
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Combat.SnapShot.Record() in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Trinity\Combat\SnapShot.cs:line 31
at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in d:\[正版]0118-暗黑兄弟DB.443.中文3\2暗黑兄弟DB.443.中文3\Plugins\Trinity\Helpers\GameEvents.cs:line 132
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )作者: qq1719 时间: 2016-2-2 16:15
我是豆角我就不掉 你设置错了吧