标题: 大秘境打只要一死就会回到人物界面 [打印本页] 作者: sorrow 时间: 2016-2-9 05:46 标题: 大秘境打只要一死就会回到人物界面 at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000318, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Actors\EntryPortals.cs:line 22
at Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PluginEvents.cs:line 49
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 000000E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Combat.SnapShot.Record() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Trinity\Combat\SnapShot.cs:line 31
at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Trinity\Helpers\GameEvents.cs:line 132
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
[Trinity 2.14.23] World Changed. IsCombatModeOverridden=False
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Zeta.Bot.GameStats.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )