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Auto Equipper更新到Version 1.8.0.4 (Beta)

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发表于 2013-3-6 09:29:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 ccds 于 2013-3-6 09:31 编辑

感觉对于我们等非大号带小号升级的人来说
最有用的是这条
- Will once again check stash for upgrades on TownRuns when enabled.
将会检查仓库的装备,适合升级的就会自动装备上去

更新记录
   Version 1.8.0.4 (Beta)
---------------------------
  - Added potion configuration to config window
  - Item Identification will no longer causing DCs, Fix by rrrix
  - Spam prevention added for BotMain.PauseWhile calls
  - Now uses static potion cache, DB was returnin the wrong information
  - Will once again check stash for upgrades on TownRuns when enabled.
---------------------------
  Version 1.8.0.3 (Beta)
---------------------------
  - Fixed typo's in BotMain.PauseWhile calls...
  - Fixed InventorySlot Protection
  - More improvements to the CheckPotion method
  - Fixed Config default values and bugs in Config Window
  - Cleaned up the Config Window
  - Once again opens the Inventory Window prior to swapping gear
  - Many other miscellanous things....
---------------------------
  Version 1.8.0.0 (Alpha)
---------------------------
  - The CheckMerchant method has been removed in favor of CheckStash
  - CheckStash is currently in Alpha use at your own risk (Doesn't protect gear yet)
  - Overhauled the CheckPotion method, and dusted it with Raid
  - CheckPotion method will only fire once every 2 minutes when visiting a vendor.
  - Integrated Ratosh's DPS/EHP item valuations
  - Updated ConfigWindow to reflect changes
---------------------------
  Version 1.7.5.3 (Beta)
---------------------------
  - pulse fix by rrrix
---------------------------
  Version 1.7.5.2 (Beta)
---------------------------
  - Improved the BuyPotion Logic, Will now buy potions irregardless of level if they can heal for greater than 25% HP and you do not have anything stronger in your backpack.
  - Improved the BuyPotion exception catching, and error checks
  - Imrpoved the CheckMerchant/CheckBackpack exception catching and error checks.
  - Imrpoved the CheckMerchant w/ VendorChecks Buy/Equip logic. Shouldn't buy then sell equipment anymore.
---------------------------
  Version 1.7.5.1 (Beta)
---------------------------
  - Refactored the BuyPotion logic, (Can now disable CheckMerchant and still have BuyPotions enabled [Only 1 Checkbox needed for Potions only now O_o])
  - Combined the CheckMerchant and CheckBackpack routines, Will make things easier to maintain...
---------------------------
  Version 1.7.5.0 (Beta)
---------------------------
  - Fixed a typo in additional checks which stopped the Equipper from actually makeing a purchase from the merchants
---------------------------
  Version 1.7.4.9 (Beta)
---------------------------
  - Added additional checks to ensure items being equipped are not marked to be ignored. Was able to force this to occur under rare circumstances.
---------------------------
  Version 1.7.4.8 (Beta)
---------------------------
  - Bug fix: The buy potion method would become stuck in an endless loop due to excess Thread.Sleep calls
             Apparently using Thread.Sleep inside a PauseWhile call on a While loop is a bad idea... Who woulda thought O_o
  - Further imrpovements made to BuyPotion logic, now guarantee's to only buy the Strongest Potion available from Merchant
  - Code refactoring into more logical peices
---------------------------
  Version 1.7.4.7 (Beta)
---------------------------
  - Bug Fix: Wasn't saving Weapon and Bracers ignore preferences
---------------------------
  Version 1.7.4.6 (Beta)
---------------------------
  - Script will now fill up on the strongest available potion on a TownRun, if the vendor has the goods
    - Max Item Stacks for Potion Types:
        - Minor : 10
        - Lesser : 15
        - Health : 25
        - Greater : 35
        - Heroic : 50
        - Resplendent : 50
        - Mythic : 99
    - Will not purchase potions if gold is less than 1,000
  - Fixed: CheckMerchant would endlessly pause bot with no light at the end of the tunnel
---------------------------
  Version 1.7.4.5 (Beta)
---------------------------
  - Bug fix: Should no longer close Inventory window while interacting with a vendor.
  - Bug fix: DB freeze when multiple CheckMerchants fired on the same vendor.
  - CheckMerchant now works, default adjusted to enabled.
  - Identifing items now works properly thanks to rrrix, default adjusted to enabled.
---------------------------
  Version 1.7.4.4 (Beta)
---------------------------
  - Implemented rrrix's identification fix.
---------------------------
  Version 1.7.4.3 (Beta)
---------------------------
  - Moved Item Identification to a configurable option. (Still Experimental IMO, Needs more testing)
---------------------------
  Version 1.7.4.2 (Beta)
---------------------------
  - Now opens the Inventory Window prior to equipping/identifying items
  - Fixed item identifcation
  - Fixed CheckMerchant Function, now pauses the bot while Vendoring to check for upgrades (Still Experimental IMO, Needs more testing)
---------------------------
  Version 1.7.4.1 (Stable)
---------------------------
  - Added CheckMerchant back in as a configurable option. (Disabled by Default)
  - Reworked the GilesEquipper.xaml file to be more dynamic
---------------------------
  Version 1.7.4 (Stable)
---------------------------
  - Included changed made by rrrix to stop buying/selling of equipment at vendors.
  - Made a few improvements to the code to streamline some if/return statements.
  - Moved GilesEquipper.cfg from \Settings\GilesEquipper.cfg to \Settings\[BATTLETAG]\GilesEquipper.cfg
---------------------------
  Version 1.7.3 (Stable)
---------------------------
  - Changed Slot Ignore Code from Grouped Slots to Indivdualized Slots and updated the XAML UI.
  - Inlcluded item identification fixes by rrrix



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