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3#
楼主 |
发表于 2016-1-19 14:55:29
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 0000001C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
at Trinity.CacheData.BuffsCache.UpdateBuffsCache() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Trinity\Cache\CacheData.Buffs.cs:line 121
at Trinity.CacheData.BuffsCache.<.cctor>b__4(Object sender, EventArgs args) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Trinity\Cache\CacheData.Buffs.cs:line 23
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: Arithmetic operation resulted in an overflow.
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2..get_BucketPointers()
at Zeta.Game.Internals.Map`2..get_Buckets()
at Zeta.Game.Internals.Map`2.~?uI#@$"o_{\[-x9uBX>V1'.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: Arithmetic operation resulted in an overflow.
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2..get_BucketPointers()
at Zeta.Game.Internals.Map`2..get_Buckets()
at Zeta.Game.Internals.Map`2.~?uI#@$"o_{\[-x9uBX>V1'.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in f:\暗黑兄弟2.4\lao\DB443T10AD9\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace --- |
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