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问题求助与解答
求助类型: |
暗黑兄弟 |
问题描述: |
挂小秘境一段时间后会出错卡住不动 |
QQ号: |
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截图: |
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[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[Trinity] 秘境钥石碎片 [LootRunKey-169] = (Pickup check passed)
[Trinity] 万用材料 [Crafting_AssortedParts_05-179] = (Pickup check passed)
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000038, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Trinity.Items.TrinityItemManager.<GetItemStackCount>b__24(ACDItem i) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.Sum(IEnumerable`1 source)
at System.Linq.Enumerable.Sum[TSource](IEnumerable`1 source, Func`2 selector)
at Trinity.Items.TrinityItemManager.GetItemStackCount(CachedACDItem cItem, InventorySlot inventorySlot) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 229
at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 139
at Zeta.Bot.ItemManager.(ACDItem , ItemEvaluationType )
at Zeta.Bot.ItemManager.(Object , ItemLootedEventArgs )
at Zeta.Bot.ItemManager.Refresh()
at Zeta.Bot.Logic.BrainBehavior.<CreateVendorBehavior>b__b7(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\DbProvider\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.() |
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